I was just learning some C++ syntax the other day and figured I should give Nintendo DS programming a go since I’ve got a flashcard and it’s always fun to see your result on an actual device instead of an emulator.
I started out with a guide on GBAtemp which, although pretty limited at the moment, gives you enough info to get some basics done. User input checking (both touchscreen and buttons) and displaying a simple message is always a fun way to get started with things. Here’s the code I wrote:
#include <nds.h> #include <stdio.h> u16 Pressed; u16 Held; u16 Released; touchPosition TouchStructure; //--------------------------------------------------------------------------------- int main(void) { //--------------------------------------------------------------------------------- consoleDemoInit(); iprintf("Hello World!\n\n"); while(1) { scanKeys(); Pressed = keysDown(); Held = keysHeld(); Released = keysUp(); touchRead(&TouchStructure); int xPos = TouchStructure.px; int yPos = TouchStructure.py; if(xPos > 0 || yPos > 0) iprintf("Position of touch is (%d, %d)\n", xPos, yPos); if(KEY_A & Pressed) iprintf("You pressed the A button!\n"); swiWaitForVBlank(); } } |
This code snippet will display a classic Hello World along with some info whether you pushed the A button or tapped the touchscreen somewhere.
It’s not much but I’ve just got started with it, let’s see how far I get!