May 31

# Looking back at… Engineering Experience IV

Some time ago I posted about our engineering project, here’s the (almost) finished result:

This video gives you the general idea of the project. The final product was more polished and had additional features. During the demo day quite a few people were impressed by the fact we used an accelerometer in combination with motors, a microphone, a SIPO and PWM.

People could vote for one of the 15 teams and we ended up being third, so all in all not a bad result!

One thing we’ve learned is to be not too ambitious with a project. It took quite a while to understand the different components and make them work decently. We’ve ran out of time at the end and so not everything was as we wanted it to be.

This time it was more serious and in the end we all gained a lot of experience in programming an actual microcontroller (a Microchip PIC18F2553) and using ‘real life’ electronic components. However, it was unfortunate that the part on the PIC was handled in the lectures only these last two weeks so we had to figure out a lot by ourselves. This proved somewhat challenging because we’ve learned reading and completely understanding a datasheet are two completely different things!

Apr 12

# Motion Controlled Maze Puzzle

Every semester at GroupT there are “Engineering Experience” projects. Last semester I was part of the team who made the MuzaBot. But this time it was more serious. Designing our own PCB, selecting electronic components and reading lots and lots of datasheets gathering information we needed for our somewhat ambitious project.

The assignment was pretty simple: Design a competitive game with any electronics you like (but no LED matrices).

Pretty easy to come up with an idea, right? Wrong! A lot of people went with cliché stuff but, as always, we wanted something more. After some  brainstorming we got our proposal approved, we were going to build a Motion Controlled Laser Maze Puzzle. In the end it boils down to this:
You are given a Wiimote with a custom accelerometer,  and you wave around in the X-axis to spin a steppermotor which turns the angle of a mirror, likewise for the Z-axis. These mirrors deflect a laser beam, the purpose of the game is to guide the laser beam into a sensor which will defuse a bomb.
To make it somewhat more like a game, the bomb has a timer, so you have to be relatively quick or it’s game over. We’ve also added a moving wall which can obstruct a possible path of the laser beam, however, you can counter this by blowing into a mic.

There are three game difficulties:
Easy: wall doesn’t move
Normal: wall moves at certain intervals
Hard: wall moves at certain intervals and your controls get inversed at times.

That’s the idea for the game, the actual implementation was done with a PIC microprocessor (2553), software was written using C18 and the maze was milled and carved out of a wooden block.

The Wiimote controller

Wiimote disassembled

We opted to use a Wiimote because many people recognize it as a motion sensing controller. As we had no interest to use its bluetooth capabilities so we threw out most of the electronics and replaced the connectivity with a good old RJ-45 jack and an ethernet cable.

We ordered a Wiimote at DealExtreme which costed only \$12 and started to take it apart.

The PCBs

Not much to say here, we had to use Eagle to design the  boards. Most schematics were pre-made for us (e.g. the mic pre-amp) so the most time went into making the actual pcb design. Even after countless of hours it’s probably below average quality but then again we haven’t had classes yet on how to create one.

“Main” pcb

Mic pre-amp

These are the designs we came up with after several hours of trying different layouts. Both PCBs will be connected with a header to form one board, we had to split them up for money reasons as they’re ordered at some factory.

Software

Using MPLab to compile our code, sure, but don’t ask me to code in their IDE. For someone who’s used to Visual Studio this is a huge leap backwards. Luckily MPLab supports external editors which I set to PSPad which at least supports tabs.

As for the programming, luckily I had a C class this semester as well that has thought me a bit about coding in a procedural language (Visual Basic 6 has been way too long ago) rather than C# or Java. We spent some time structuring the code in several header and c files. The code will be posted in the next update.

Progress

That’s what we’ve got so far, after the Easter Holidays we get our PCB and components. We then have two to three weeks to get everything working, which shouldn’t be too much of a problem.

Feb 19

# Engineering Project 3: De finale

Op vrijdag 18 februari was het dan zo ver, de tien beste teams van het “Engineering Experience 3” project mochten hun creaties voorstellen in het atrium van GroepT’s Campus Vesalius. Na meer dan een maand niet meer gebruikt te zijn had ons team besloten de dag er voor een test halfuurtje te houden om te kijken of alles nog werkte.

Zoals de wet van Murphy het wil was het bij sommigen grote paniek bij het klaarzetten van hun robot. Kabeltjes die los geschoten waren, LabVIEW programma’s die niet wilden openen of crashten. Bij de Muzabot was er een kabeltje die slecht contact gaf waardoor we tot de ontdekking ervan met de handen in het haar aan het debuggen waren.

Alle mensen van GroepT (student en docent) mochten hun stem uitbrengen en het werd zowaar nog spannend met 2 ex aequo’s. Hier en daar grappige reacties gezien toen de Muzabot “muziek” aan het spelen was, velen waren onder de indruk van de snelheid van de slaghamers en de inlees/scanner module. Gelukkig waren er ook deze die de gebruikersinterface prachtig vonden (kudos for me) met de kleuren van de xylofoonplaatjes, de virtuele representatie, enz…

Uiteindelijk is Tink-a-Bell (ja, het stond verkeerd gespeld op het stempapier) tweedes geëindigd met maar een paar stemmen minder dan de winnaar. GroepT was genereus en alle tien teams kregen een Kinepolis cinema ticket cadeau. Het winnende team kreeg daarbovenop nog een goodiebag van National Instruments (muismat en T-shirt), niemand vond het erg om dat te mislopen.

Nu het tweede semester van start gegaan is en het volgende project voor de deur staat is m’n nieuwe team al vollop aan het brainstormen over wat er gebouwd kan worden. Met een PIC microprocessor, een hoop componenten en de opdracht “maak een creatief competitief spel” zullen het nog interessante weken worden.